entity
entity.get_local_player() -> ptr
entity.get_players() -> table<ptr>
entity.get_player_name(pawn_ptr) -> string
entity.get_player_health(pawn_ptr) -> int
entity.get_team(pawn_ptr) -> int
entity.get_origin(pawn_ptr) -> x, y, z
entity.get_bone_position(pawn_ptr, bone_id) -> x, y, z
entity.is_enemy(pawn_ptr) -> bool
entity.is_alive(pawn_ptr) -> bool
engine
engine.is_in_game() -> bool
engine.get_view_angles() -> pitch, yaw
engine.set_view_angles(pitch, yaw)
engine.get_view_matrix() -> table[16]
utils
utils.get_distance(x1, y1, z1, x2, y2, z2) -> number
utils.calc_angle(x1, y1, z1, x2, y2, z2) -> pitch, yaw
utils.get_fov(p1, y1, p2, y2) -> number
utils.set_clipboard(text)
Última actualización hace 7 minutos
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